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- regc(0, "TFACTOR")
- regc4f( 4, 0, 0, 0, %sunvisibility )
- regc4f( 5, %daycolor_r, %daycolor_g, %daycolor_b, %skycolor_a )
- regc4f( 7, %ambient_r, %ambient_g, %ambient_b, %ambient_a )
- pshader("
-
- ps_1_1
-
- def c3, 0.8, 0.7, 0.4, 0 ;RGB:Lights in windows color
-
- tex t0 ;texture (RGB - color, A<0-127> - Opacity, A<128-255> - Specular Mask)
- tex t1 ;Cubemap
-
-
- mul_sat r1.rgb, t1, t0_bx2.a ;applying mask to cubemap
- +mul_x2_sat r1.a, t0.a, c4.a ;extraction specular mask
-
- mad_sat r0.rgb, v1, r1.a, t0 ;applying specular to color
- +mad_sat r0.a, v0.b, c7.b, c7.a ;applying ambient to lighting
-
- add_sat r0.rgb, r0, r1 ;applying cubemap to color
-
- mul r0.rgb, r0, r0.a ;applying lighitng to color
-
- mul r0.rgb, r0, c5 ;Day
- +mov r0.a, c5.a
-
- mul t0.rgb, t0, c3
- +cnd_sat t0.a, r0.a, t0_bx2.a, c3.a
-
- mad_sat r0.rgb, t0, t0.a, r0 ;Lights in window m
- +mov r0.a, c0.a ;Object blending
-
- ")
-
-